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Chappie 3D Model - Week 2

This is the 2nd Week working on Chappie model, so far the model have around 1709 pieces, 320 bolts and around 50 wires+ and suspension/dampers for legs and stuff. The Texturing was a mix between Substance Painter and Blender, the render was made in Blender Cycles engine and the model was 100% made in Fusion360 beside a few stuff in blender when assembling. All the pieces were divided by materials and sections in Fusion first before the exporting process. Decals were refined or made from scratch in photoshop and then imported into blender as image planes with some procedural smudge on top. The weapon is from older project last month.
I hope you all enjoy watching this process of me working in Chappie, altho i've received a few comments about the final look overall and there is a reason to that, it is called hardware limitation. I'm working on my only PC i built in 2009 with the same hardware from back then, so everything render related takes long time to complete and preview. Thanks you all for watching and i'll keep updating this a bit more for the weekend and next week. If you want to see the first part you can find it in my portfolio or the link below:
https://www.artstation.com/artwork/48wXbn

AO layer / Clay Render

AO layer / Clay Render

Studio Light Setup front

Studio Light Setup front

Passes

Passes

Studio Light Setup rear

Studio Light Setup rear

Current Stage / 28-10-21

Current Stage / 28-10-21

Current Stage

Current Stage

Stage 2 final Render

Stage 2 final Render

AO Layer / Clay Render

AO Layer / Clay Render

AO Layer / Clay Render

AO Layer / Clay Render

Stage 1 final render

Stage 1 final render

Stage 1 final render

Stage 1 final render