This is a personal project i did in the last 2 days, followed a "game ready" workflow but didnt optimized to the lowest poly as it wasn't gonna be used on Game, the purpose of the character was to make a scene and maybe in one future with more additions, importing it to a game in Unreal Engine as a mod (as example, Ready or Not videogame).
Cloths were made on Marvelous Designer and Hard Surface in Blender, Weapon was made in Fusion for an older project, you can see the post about it in my portfolio, textured was done in Substance & PS